Living Inside a Video Game: Experience, Beliefs & Reality of Gamified Existence

3 min read

What it's like to believe we live inside a video game

The Gavel

A newsletter that provides weekly insights into the workings of the Supreme Court, authored by columnist Kimberly Atkins Stohr.

Exploring the simulation hypothesis, which posits that our reality may be a complex simulation akin to a video game, reveals parallels to religious belief systems. Despite being framed as a scientific inquiry, it resembles faith-based ideologies, relying on allegorical interpretations. This perspective is encapsulated in Rizwan Virk’s book, “The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game.” Originally published in 2019, the updated edition is set to release this week, reflecting advancements in artificial intelligence and quantum physics that bolster Virk’s confidence in this theory.

The term “hypothesis” in the book’s title suggests a contradiction; the assertion that we exist within a simulation is not empirically testable. Any evidence against this notion could simply be part of the simulated environment. This lack of falsifiability places it outside the realm of scientific hypotheses—similar to how one wouldn’t refer to a “Jesus hypothesis” in Christianity. By the end of the title, Virk appears to have moved beyond mere speculation to a stance of belief.

Although I did not find my perspective changed to simulationism, my conversation with Virk was approached with the intent of understanding how such beliefs shape his life.

Confidence in the Simulation Theory

When asked about his conviction regarding the simulation theory, Virk indicated that his original estimate of over 50 percent confidence has now surged to between 70 and 80 percent likelihood that we are indeed living in a video game-like environment.

Impact on Worldview

Virk introduces two interpretations of the simulation hypothesis: the non-player character (NPC) model and the role-playing game (RPG) model. The NPC perspective suggests that individuals are mere AI constructs, ceasing to exist once the game ends. Conversely, the RPG interpretation resembles the narrative of “The Matrix,” where players exist outside the game, controlling avatars within the simulated world. The conclusions drawn from these viewpoints significantly diverge. In RPG scenarios, players select their characters and storylines, influencing their in-game experiences. Consequently, Virk perceives life challenges as quests, prompting a mindset of overcoming obstacles as achievements to pursue.

Exploring Life’s Possibilities

The concept of a multiverse in quantum physics intrigues Virk, proposing that various possibilities are explored across different universes. While the mechanics of this idea are not fully understood in a physical context, it can be imagined within a computational framework. Virk reflects on his own life choices as an entrepreneur and educator, suggesting that alternative versions of himself may have explored different paths. This notion reinforces the idea of experiencing multiple life possibilities within a simulated universe.

Virk attributes his insights on the simulation hypothesis to various influences throughout his life.

The Purpose of Our Existence

A deeper inquiry arises regarding how individuals should navigate the game of life and its ultimate purpose. Virk argues against a mindset akin to “Grand Theft Auto,” where harm to others is trivialized. He highlights a shared belief across many spiritual traditions that emphasizes the significance of how we treat others. The concept of a “life review”—a replay of one’s actions from the perspective of others—reinforces the importance of empathy in our interactions. This perspective fundamentally alters how he approaches relationships and moral conduct, suggesting that the essence of our existence is to foster kindness and understanding.

Metaphor or Reality?

When discussing the intersection of video games and reality, Virk acknowledges that both interpretations—metaphorical and literal—apply to his views. He identifies three core assumptions of the simulation hypothesis: the universe is fundamentally composed of information, this information is rendered to appear real, and it may represent a form of deception or game from an RPG viewpoint. This idea echoes sentiments in religious texts, which often describe existence as a dream-like state.

Utilizing contemporary technology, particularly video games, to illustrate this concept, Virk posits that they serve as a more relatable metaphor for understanding the nature of reality compared to previous explanations.

Are We NPCs or Players?

A circulating meme suggests that individuals lacking original thought are likened to NPCs—automated characters devoid of agency. When asked if our world is populated by both actual players and mere background characters, Virk emphasizes the importance of treating everyone as if they are player characters, which influences how we engage with them. He acknowledges that individuals can fall into NPC-like behavior, shaped by their experiences, but stresses the value of recognizing the unique narratives and quests of those around us.

Gender Perspectives on Simulation Theory

In response to a comment about a woman perceiving her husband as an NPC, Virk notes the predominantly male discourse surrounding the simulation hypothesis. However, he observes that women tend to engage more with the theory when it moves beyond the strict NPC interpretation, suggesting a broader interest in its implications.

Concerns arise about the environmental impact of simulating worlds, questioning whether the destruction of our planet to create data centers for simulations is justified. Virk clarifies that the simulation hypothesis does not equate the value of created worlds with the real one we inhabit. He reiterates the importance of responsibly navigating our reality, emphasizing that our existence serves a purpose and carries responsibilities to future generations.

Virk is scheduled to discuss his book at a screening of “The Matrix” at the Coolidge Corner Theatre in Brookline on July 28.